For the first time in a console’s life cycle, we got a real upgrade from the previous generation. Sure, we’ve always gotten tiny systems here and there, but the Xbox One X signified a substantial shift in console gaming’s direction.

The Xbox One X was a significant boost over the original Xbox One, delivering extremely high-resolution goals and the option to switch between various graphics settings in many cases. Both it and the PS4 Pro, it is arguable, have had a significant influence on the next generation, since various rendering modes are now the standard.

Internally at Xbox, the One X appears to have had a significant influence. Microsoft has embedded the notion of many consoles within a generation into its naming policy this time around. The term ‘Xbox Series’ has always suggested that numerous console versions are possible for this generation, and the Xbox Series S validated that point at launch.

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However, the pandemic has had a significant influence on chip production, to the point that new-gen consoles are still difficult to come by, with the exception of the Xbox Series S, which appears to be cheaper and simpler to produce. Has the chip scarcity impacted our prospects of seeing a new Xbox any time soon, or will Microsoft just shift course?

A new console codename was discovered in a Microsoft determine back in March. If ‘Keystone’ does actually refer to a future Xbox system, then chip shortages have certainly not slowed development. Because the Xbox Series S is easily accessible and the Series X is not, Microsoft may choose another low-cost, low-power alternative rather than a Series X ‘upgrade.’

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Or perhaps we’ll revert to a more conventional console route, with internal updates and thin consoles being the best we can hope for from this generation. After all, Xbox Series X modifications are already in the works, and these new consoles are still rather powerful in the great scheme of things. In any case, we know that work on new Xbox hardware is in progress; Microsoft’s Liz Hamren stated as much last summer.

For our part, we’d like to see the Series X stretch a bit further this time. The Xbox One fell behind from the start of the last generation, but 18 months later, the Series X still feels extraordinarily strong – with plenty of untapped potential. Even while we’d want to see more powerful hardware, we don’t believe the market will require it anytime soon.

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1 COMMENT

  1. The Xbox series x was hard to find because they were using more than 50% of the chips to build xcloud. They had to have enough xcloud servers in enough places for it to work. Those servers run on real Xbox hardware.

    They finished the main building around October and of course they add capacity but now they are using about 15% of the chips.

    Considering they finished in October it would then take a couple months to start building enough consoles to stock stores which is why we see the series x in stock more often now.

    With that info out of the way I’ll address the rest. So saying the console was such a leap over last gen has no bearing on hardware upgrades in the future. A new console generation should be a decent leap over the last.

    The thing that would be holding upgraded models in terms of more power back is only because of the shortages. Normally they would have been able to build out xcloud and also keep shelves stocked within 6 months of launch.

    The real shame is we haven’t even seen any games that take advantage of the xbox’s hardware advantages over PS5. The Xbox has tons of hardware functions that could significantly increase performance and visuals over PS5 but because of the shortages we have seen crossgen last WAY longer than usual and that actually hurts not only what we get on console but also PC.

    Hopefully things get better, crossgen support goes away so the hardware is genuinely used. Even velocity architecture isn’t really being used and despite that the Xbox is loading things essentially on par with PS5.

    So we will see how it goes. The series x still has tons of untapped potential but we won’t see it in anything crossgen aside from some basic ray tracing stuff but we won’t see the hardware features fully used.

    The things im talking about are from the unveil. One really good feature is like Nanite from unreal 5 which essentially a software version of a function the Xbox has.

    The thing about software based rendering tech is it’s significantly slower and more resource intensive than hardware based technology.

    It’s also capable of a DLSS like upscaling and anti aliasing feature and Microsoft actually was hiring for that about a year ago. Hopefully we see games start using all these great hardware features. If they do it will take the series x to level that Sony can’t come close to matching.

    So we won’t see upgraded hardware for at least a couple years. Then the series x will take the spot of the series s. Imagine that.

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