EA announced that the 128 Breakthrough multiplayer mode in Battlefield 2042 will be removed from the PlayStation 5, Xbox Series X|S, and PC versions, and that the 64 player count version would be retained. The modification will be incorporated in Update 4.1, which will be available on May 19.

“When analyzing the available experiences in All-Out Warfare, we found that the 128 player modes are better suited for Conquest, where gaming spaces are wider and there is a more natural match for sandbox gameplay,” EA stated on its website.

EA states that the player count was lowered because it felt that each individual player’s contributions were diminished owing to the overwhelming intensity and mayhem of fighting with 128 players on one map.

“As a result, squads in Breakthrough 64 have a better opportunity to work together, to flank the enemy, deploy a spawn beacon, utilise their plus menu to connect suppressors, then clear, and hold a point – one squad, for example, helping reverse the tide,” EA added. “We feel that moving to 64 players will restore the tempo that helps celebrate these moments of collaboration and PTFOing, and we will be keeping a close watch on how our adjustments assist to improve the experience ahead of Season 1’s launch.”

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The 4.1 version also includes weapon rebalancing with increased basic recoil and Specialist tweaks, such as Angel no longer being able to award Armor Plates with his Supply Bag and Irish’s Fortification System recharge time being decreased from 25 seconds to 20 seconds.

Battlefield 2042 has had a difficult time in the spotlight. It was late to introduce features like a Scoreboard and voice chat capabilities. It had fewer concurrent players on Steam at one time than previous entries in the franchise. EA is also said to have blamed Battlefield 2042’s problems on the time of Halo Infinite’s unexpected multiplayer release.


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We stated in our Battlefield 2042 review, “For a game that claims to be the future of Battlefield, 2042’s stunning Portal choices demonstrate that it falls short of the past. Instead, the same personalization tools may come to define it over time.”

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