AT&T provides mobile services. Thanks to Google’s Stadia white-label technology, AT&T customers may now play a cloud-streamed version of Control Ultimate Edition in their browser.
Customers with an AT&T postpaid subscription who visit this website on a computer or mobile device and enter their phone number and billing zip code can play.
AT&T’s second collaboration with Stadia’s technology, which Google touts as Immersive Stream for Games. The first was a computer-only demo of Batman: Arkham Knight, which was published last year for AT&T users.
According to the company, AT&T’s Control offering isn’t a demo; it’s the entire game. Because it is the Ultimate Edition, you will also receive all of the game’s post-launch enhancements.
AT&T has also hinted at further cloud gaming plans. In a blog post on the Control news, the company says:
What might this possibly mean? We predict that in the future, owing to the combination of 5G connectivity and cloud streaming technology, publishers will be able to give limited-time play sessions directly from a search result.
This allows players to try before they buy. Customers that purchase the product will have their progress saved in the cloud, allowing them to pick up where they left off on the downloadable version.
AT&T appears to be planning its own gaming store, where you can try out samples of games streamed directly from the cloud, and your progress will be transferred over if you decide to buy the full game. AT&T does not yet have this functionality. It’s not the most novel idea – Gaikai, a cloud gaming company bought by PlayStation, had a similar pitch – but we’ve reached out to AT&T for more details.
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